sábado, 14 de febrero de 2009

key words under the GAME

Games have existed among many ancient peoples and are known in all contemporary human cultures. It has been suggested that the playing of games is one of the key defining characteristics of man, though all young mammals and at least some birds play.

The sensitivities and impulses that result in game playing stem from the instinctive drive to explore and map the environment, which appears in simple invertebrates and reaches its fullest development in man, and from the sense of relationship to other beings which is the function of the second of man's three brain systems, the limbic system, development of which distinguishes birds and mammals from lower animals. The limbic system is the seat of emotional responses more complex than affective reflexes.

Games elicit a strong imaginative response, and thus have come to occupy a prominent place among the metaphors which have been employed for human life.

In this essay, the basic components of a game are identified and some possible ways of looking at games as representations of life are explored.

In addition to those properties possessed only by certain classes of games, such as chance, secrecy (as in most card card games), alliances, and so on, there are a few basic elements which are common to all games.

The first of these elements is players with conflicting objectives. For a game condition to exist, there must be conflict and the possibility of winning or losing, or at least of something of value being at stake. In some cases, the other player(s) may be simulated by a mechanical randomizing device (as in solitaire) or by a program running on a computer.

Secondly, a game must possess rules, delineating the powers and limitations of players, though the rules may not be completely known to the players.

A game must be visualizable--it must be possible to picture what is going on--and it must possess a certain simplicity or elegance. There must be a feeling that a world is being created which is interesting to explore. This world may represent some portion of the real world, as in chess (representing a battle), or Monopoly (representing real estate development). Some large- scale simulation games (such as my game Capital, which models production, distribution, and government regulation in an industrial market economy) may involve thirty players or more and take a day or longer to play. Other games are purely abstract. Thus, Fifty-two Pickup is not a game, but a practical joke, as it is not interesting once the trick is known.


Human: is a member of a species of bipedal primate in the family

Mammals : are a class of vertebrate animals whose name is derived from their distinctive feature

Secrecy: is the practice of sharing information among a group of people, which can be as small as one person, while hiding it from all others

Elengance: is the attribute of being unusually effective and simple




My avatar

Second Life .... all that you need to know

1. What is the Second Life world?

Second Life is a free 3D digital world imagined and created by its Residents. To get started, you will need to download the Second Life viewer. Once installed, you will be able to walk, "teleport" or even fly to thousands of exciting 3D locations. You can also use voice and text chat to communicate with other real people from around the world.

2. Is Second Life a game?

Yes and no. While the Second Life interface and display are similar to most popular massively multiplayer online role playing games (or MMORPGs), there are two key, unique differences:

  1. Creativity: Second Life provides almost unlimited freedom to its Residents. This world really is whatever you make it. If you want to hang out with your friends in a garden or nightclub, you can. If you want to go shopping or fight dragons, you can. If you want to start a business, create a game or build a skyscraper you can. It’s up to you.
  2. Ownership: Instead of paying a monthly subscription fee, Residents can start a Basic account for FREE. Additional Basic accounts cost a one-time flat fee of just $9.95. If you choose to get land to live, work and build on, you pay a monthly lease fee based on the amount of land you have. You also own anything you create—Residents retain intellectual property rights over their in-world creations.

3. Can I die in Second Life?

No. In some designated locations, there are some combat roleplaying elements that include a health meter. But even in these areas, a Resident can never truly "die" and you will never lose your avatar or inventory. You can fly and even explore underwater areas without fear of harm.

4. Who will I meet there? Are there real people in Second Life?

Second Life is a virtual world with a Resident population of millions of real people from around the world. They are gamers, housewives, artists, musicians, programmers, lawyers, firemen, political activists, college students, business owners, active duty military, architects, and medical doctors, to name just a few. There are even a fair number who are professional creators in Second Life. If you have a headset, you can even talk and use text chat for free.

5. What if someone annoys me in Second Life? Can I "mute" or report them?

Yes. Like real life, you may encounter people in Second Life that you wish to ignore. Unlike real life, in Second Life there is a simple button that you can click to mute them. If only real life were that easy. Click here for more info on muting Residents. If you believe that another Resident is violating our Terms of Service (TOS) or Community Guidelines, you can file an abuse report. Here is a video tutorial on how to report abuse or handle griefing.

6. How do I personalize my avatar ?

When you register for your free Second Life account, you will have the option to select from several "default" avatars. However, many users choose to personalize their body shape and clothing even further. You can buy everything from designer clothing to custom skins and hair within the many 3D shops inside Second Life. Once inside Second Life, simply use the Search button and type in what you are looking for. You can also browse for virtual goods on the Web at our shopping site Xstreet SL. Virtual items purchased on the Web will be delivered to you immediately inworld or, if you are not logged in, they will be waiting for you the next time you enter Second Life.

7. Do people know my real name?

Not unless you choose to tell them. When you register for Second Life, you will choose a unique name for your new digital persona (i.e. avatar). Some people choose to create an identity that is similar to their real lives, while many others create alternative personas that are unlike their "real world" existence. The choice is yours.

8. How much does Second Life cost?

A single Basic account is FREE. Additional Basic accounts cost a $9.95 one-time fee. Premium accounts (required for getting land) start at $9.95/month and up. See Pricing for details.

9. Is there free stuff?

Yes! Although there are many shops where you can buy things with L$, there are also places that offer free items, such as clothing and accessories for your avatar. As a new Resident, you also have a sampling of free items in your inventory.

10. How do I get Linden™ dollars (L$)? What if I run out?

Once you go inworld, you'll may wish to explore shopping sites or other services that ask for payment of a Linden™ dollar. This is the official unit of trade in the Second Life world. You can purchase L$ directly from our Linden Dollar Exchange (requires login) or from other third party websites. Residents with Premium accounts will be given a small weekly stipend of L$. All Residents can earn L$ by making and selling goods and services, holding events, and playing games.

11. Are kids allowed in Second Life?

No. You must be 18 years or older to join Second Life. However, we encourage teens between the age 13-17 to check out Teen Second Life.

12. Can I get land in Second Life?

Yes. Leasing rates start from $9.95/month for a 512 square meter parcel of land. See Land for more information. Having land in Second Life lets you have an on-going presence in the world, for your home, your business, or whatever other special place you've created. Even when you're not online, your friends or customers can stop by to leave you a message or shop for your latest creation. Think of it as your home away from home!

13. Can I start my own business in Second Life?

Yes. Shopping is a big part of the Second Life experience for many Residents. You can buy and sell anything that can be made in-world, from clothes, skins, wigs, jewelry, and custom animations for avatars, to furniture, buildings, weapons, vehicles, games, and more. Once you’re ready to bring your products to the market, it’s simply a matter of buying or sub-renting property, for opening up a shop. There are also Resident-owned malls which charge rental fees, or take a cut of your proceeds. As in the real world, the challenge is to build up a reputation that earns a steady stream of customers.

14. I heard about a particular 3D location or event within Second Life. How do I find it?

Once you enter Second Life, you can find a location or person via the Search window inside Second Life. The Search window also includes an updated list of live activities under the Events tab. The Showcase tab under Search has a great list of suggested places to explore, including locations categorized by the themes of music, arts & culture, education and more. In addition to the basic Search window, if you know the specific name of your desired location, you can also search for it via the search box in the Map window. Outside the Second Life world, there are official discussion Forums, available to members at www.secondlife.com. These cover a wide range of subjects, including upcoming projects in search of talented volunteers, and classified ads for buyers in search of sellers (and vice versa.) Several dozen Resident-run fansites, commercial websites and blogs also provide these services, and New World Notes (http://nwn.blogs.com/) is a great weekly news resource on current events, controversies, and the latest in Resident creativity.

15. What computer hardware do I need for Second Life?

Please see our System Requirements page.

16. I'm having technical problems with Second Life. Where can I get help?

Visit our Support Center for troubleshooting tips and other support resources.

More questions?

Interview to a FRIEND..!!!

1. Could you please define Engineering in your own words?

Is a science that applies scientific knowledge to invent, to refine and use it in favor of the humanity.

2. What influenced you to pursue Electronics engineering, industrial engineering, computer science engineering or informatics engineering?

I chose electronic engineering because I wanted learn about the sistems desing, also I like numbers and circuits.

3. Could you please describe the educational process required to become an Engineer?

First, A good engineer must have knowledge about maths, physics, desings, prodution and control of process. After must have creativity and dedication.

4. What are the skills you need to be a good engineer?

The skills that a engineer must have are the hability and fast for solve problems, work in group, to be focus in his goals, have a rutine disciplinary and to have imagination.

5. What job considerations were you looking for after you completed your education?

I would to work in a private company, in the control area.

6. What's something of your school life that you enjoy the most?

I enjoyed much in my school life to be my friends and go out with them.

7. From your perspective, what is the most difficult part of being an engineering student?

For be a engineer, you have to be very dedicated and study hard. If you dont like the engineering you sould not study it.


8. What are your plans for the future?

Graduate me and find a job.

9. Point out your most personally gratifying moment in engineering school.

When I have good grades is a good moment.

10. Why would you recommend Engineering as a career?

Because is interesting and help with the humanity.

My Interview....xD...

1. Could you please define Engineering in your own words?

Weel i think that this carrer is the most important becouse the ingineering is the discipline and profession of applying scientific knowledge and utilizing natural laws and physical resources in order to design and implement materials, structures, machines, devices, systems, and processes that realize a desired objective

2. What influenced you to pursue Electronics engineering, industrial engineering, computer science engineering or informatics engineering?

Informatic ingeneering influenced to me because I like technology and management control systems and microprocessors.

3. Could you please describe the educational process required to become an Engineer?

Is simple .. if do you like your carrer you will be a good enginnering but if doesnt like it
try to find other carrer becouse this carrer need a lot of attention..

4. What are the skills you need to be a good engineer?


You need to know many words and open your mind

5. What job considerations were you looking for after you completed your education?

I would to work in something about Programmable logic controllers.

6. What's something of your school life that you enjoy the most?

The most that i enjoy was practice sports and traveler with my friends

7. From your perspective, what is the most difficult part of being an engineering student?

The most difficult part is than always you don’t have enough time for yourselves when you have the exams coming up all also is we study a lot of courses and we can’t focus in one to have good graves

8. What are your plans for the future?

My plans for the future is go to other country and began my profession in other country i like to much traveling with my familiy

9. Point out your most personally gratifying moment in engineering school.

Making great grades in my courses after i have studied very hard and given my best

10. Why would you recommend Engineering as a career?

We study math, physics and so many others subjects that practicly engineers can work anywhere.